After this, a second window should open, showing the image captured by your camera. I used this program for a majority of the videos on my channel. Because I dont want to pay a high yearly fee for a code signing certificate. (This has to be done manually through the use of a drop down menu. A good rule of thumb is to aim for a value between 0.95 and 0.98. And they both take commissions. If there is a web camera, it blinks with face recognition, the direction of the face. If tracking randomly stops and you are using Streamlabs, you could see if it works properly with regular OBS. It is possible to stream Perception Neuron motion capture data into VSeeFace by using the VMC protocol. Recording function, screenshot shooting function, blue background for chromakey synthesis, background effects, effect design and all necessary functions are included. To learn more about it, you can watch this tutorial by @Virtual_Deat, who worked hard to bring this new feature about! Sometimes other bones (ears or hair) get assigned as eye bones by mistake, so that is something to look out for. Running four face tracking programs (OpenSeeFaceDemo, Luppet, Wakaru, Hitogata) at once with the same camera input. You might have to scroll a bit to find it. The previous link has "http://" appended to it. Please refer to the VSeeFace SDK README for the currently recommended version of UniVRM. However, the fact that a camera is able to do 60 fps might still be a plus with respect to its general quality level. If you cant get VSeeFace to receive anything, check these things first: Starting with 1.13.38, there is experimental support for VRChats avatar OSC support. After the first export, you have to put the VRM file back into your Unity project to actually set up the VRM blend shape clips and other things. Download here: https://booth.pm/ja/items/1272298, Thank you! My puppet was overly complicated, and that seem to have been my issue. I dont believe you can record in the program itself but it is capable of having your character lip sync. Next, make sure that your VRoid VRM is exported from VRoid v0.12 (or whatever is supported by your version of HANA_Tool) without optimizing or decimating the mesh. Previous causes have included: If no window with a graphical user interface appears, please confirm that you have downloaded VSeeFace and not OpenSeeFace, which is just a backend library. If you can see your face being tracked by the run.bat, but VSeeFace wont receive the tracking from the run.bat while set to [OpenSeeFace tracking], please check if you might have a VPN running that prevents the tracker process from sending the tracking data to VSeeFace. VRoid 1.0 lets you configure a Neutral expression, but it doesnt actually export it, so there is nothing for it to apply. This is most likely caused by not properly normalizing the model during the first VRM conversion. Merging materials and atlassing textures in Blender, then converting the model back to VRM in Unity can easily reduce the number of draw calls from a few hundred to around ten. You can find PC As local network IP address by enabling the VMC protocol receiver in the General settings and clicking on Show LAN IP. Set the all mouth related VRM blend shape clips to binary in Unity. Usually it is better left on! Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. You can enable the virtual camera in VSeeFace, set a single colored background image and add the VSeeFace camera as a source, then going to the color tab and enabling a chroma key with the color corresponding to the background image. Aside from that this is my favorite program for model making since I dont have the experience nor computer for making models from scratch. 3tene was pretty good in my opinion. Yes, unless you are using the Toaster quality level or have enabled Synthetic gaze which makes the eyes follow the head movement, similar to what Luppet does. If you are sure that the camera number will not change and know a bit about batch files, you can also modify the batch file to remove the interactive input and just hard code the values. If you move the model file, rename it or delete it, it disappears from the avatar selection because VSeeFace can no longer find a file at that specific place. Espaol - Latinoamrica (Spanish - Latin America). There are probably some errors marked with a red symbol. Another issue could be that Windows is putting the webcams USB port to sleep. VSeeFace v1.13.36oLeap MotionLeap Motion Gemini V5.2V5.2Leap Motion OrionVSeeFaceV4. 3tene is a program that does facial tracking and also allows the usage of Leap Motion for hand movement (I believe full body tracking is also possible with VR gear). The expression detection functionality is limited to the predefined expressions, but you can also modify those in Unity and, for example, use the Joy expression slot for something else. This website, the #vseeface-updates channel on Deats discord and the release archive are the only official download locations for VSeeFace. Line breaks can be written as \n. It should now get imported. Viseme can be used to control the movement of 2D and 3D avatar models, perfectly matching mouth movements to synthetic speech. A full Japanese guide can be found here. Repeat this procedure for the USB 2.0 Hub and any other USB Hub devices, T pose with the arms straight to the sides, Palm faces downward, parallel to the ground, Thumb parallel to the ground 45 degrees between x and z axis. If the camera outputs a strange green/yellow pattern, please do this as well. VSeeFace never deletes itself. Wakaru is interesting as it allows the typical face tracking as well as hand tracking (without the use of Leap Motion). Otherwise both bone and blendshape movement may get applied. The tracking rate is the TR value given in the lower right corner. I believe you need to buy a ticket of sorts in order to do that.). Please note that Live2D models are not supported. This mode is easy to use, but it is limited to the Fun, Angry and Surprised expressions. The background should now be transparent. Can you repost? After starting it, you will first see a list of cameras, each with a number in front of it. I havent used this one much myself and only just found it recently but it seems to be one of the higher quality ones on this list in my opinion. For example, my camera will only give me 15 fps even when set to 30 fps unless I have bright daylight coming in through the window, in which case it may go up to 20 fps. The low frame rate is most likely due to my poor computer but those with a better quality one will probably have a much better experience with it. It should receive the tracking data from the active run.bat process. CPU usage is mainly caused by the separate face tracking process facetracker.exe that runs alongside VSeeFace. Check out Hitogata here (Doesnt have English I dont think): https://learnmmd.com/http:/learnmmd.com/hitogata-brings-face-tracking-to-mmd/, Recorded in Hitogata and put into MMD. I hope you have a good day and manage to find what you need! To use the VRM blendshape presets for gaze tracking, make sure that no eye bones are assigned in Unitys humanoid rig configuration. The first thing to try for performance tuning should be the Recommend Settings button on the starting screen, which will run a system benchmark to adjust tracking quality and webcam frame rate automatically to a level that balances CPU usage with quality. With USB2, the images captured by the camera will have to be compressed (e.g. The Hitogata portion is unedited. I dunno, fiddle with those settings concerning the lips? It can be used to overall shift the eyebrow position, but if moved all the way, it leaves little room for them to move. I have attached the compute lip sync to the right puppet and the visemes show up in the time line but the puppets mouth does not move. Beyond that, just give it a try and see how it runs. (Color changes to green) 5 10 Cassie @CassieFrese May 22, 2019 Replying to @3tene2 Sorry to get back to you so late. This thread on the Unity forums might contain helpful information. Its also possible to share a room with other users, though I have never tried this myself so I dont know how it works. I only use the mic and even I think that the reactions are slow/weird with me (I should fiddle myself, but I am . If a virtual camera is needed, OBS provides virtual camera functionality and the captured window can be reexported using this. It seems that the regular send key command doesnt work, but adding a delay to prolong the key press helps. You are given options to leave your models private or you can upload them to the cloud and make them public so there are quite a few models already in the program that others have done (including a default model full of unique facials). Starting with version 1.13.27, the virtual camera will always provide a clean (no UI) image, even while the UI of VSeeFace is not hidden using the small button in the lower right corner. Thanks! One general approach to solving this type of issue is to go to the Windows audio settings and try disabling audio devices (both input and output) one by one until it starts working. The first and most recommended way is to reduce the webcam frame rate on the starting screen of VSeeFace. Make sure that both the gaze strength and gaze sensitivity sliders are pushed up. If the phone is using mobile data it wont work. If you use a game capture instead of, Ensure that Disable increased background priority in the General settings is. VRM. Next, you can start VSeeFace and set up the VMC receiver according to the port listed in the message displayed in the game view of the running Unity scene. Please note that the tracking rate may already be lower than the webcam framerate entered on the starting screen. For the second question, you can also enter -1 to use the cameras default settings, which is equivalent to not selecting a resolution in VSeeFace, in which case the option will look red, but you can still press start. Jaw bones are not supported and known to cause trouble during VRM export, so it is recommended to unassign them from Unitys humanoid avatar configuration if present. Then use the sliders to adjust the models position to match its location relative to yourself in the real world. Starting with wine 6, you can try just using it normally. The tracking models can also be selected on the starting screen of VSeeFace. In this comparison, VSeeFace is still listed under its former name OpenSeeFaceDemo. Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. I lip synced to the song Paraphilia (By YogarasuP). It says its used for VR, but it is also used by desktop applications. 2023 Valve Corporation. . It was a pretty cool little thing I used in a few videos. Hitogata is similar to V-Katsu as its an avatar maker and recorder in one. Make sure your eyebrow offset slider is centered. in factor based risk modelBlog by ; 3tene lip sync . Lip sync seems to be working with microphone input, though there is quite a bit of lag. If you have set the UI to be hidden using the button in the lower right corner, blue bars will still appear, but they will be invisible in OBS as long as you are using a Game Capture with Allow transparency enabled. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. If Windows 10 wont run the file and complains that the file may be a threat because it is not signed, you can try the following: Right click it -> Properties -> Unblock -> Apply or select exe file -> Select More Info -> Run Anyways. After installing wine64, you can set one up using WINEARCH=win64 WINEPREFIX=~/.wine64 wine whatever, then unzip VSeeFace in ~/.wine64/drive_c/VSeeFace and run it with WINEARCH=win64 WINEPREFIX=~/.wine64 wine VSeeFace.exe. Please take care and backup your precious model files. There was a blue haired Vtuber who may have used the program. There are some videos Ive found that go over the different features so you can search those up if you need help navigating (or feel free to ask me if you want and Ill help to the best of my ability! I tried to edit the post, but the forum is having some issues right now. If you entered the correct information, it will show an image of the camera feed with overlaid tracking points, so do not run it while streaming your desktop. If you find GPU usage is too high, first ensure that you do not have anti-aliasing set to Really nice, because it can cause very heavy CPU load. June 15, 2022 . If green tracking points show up somewhere on the background while you are not in the view of the camera, that might be the cause. We share all kinds of Art, Music, Game Development Projects, 3D Modeling, Concept Art, Photography, and more. Translations are coordinated on GitHub in the VSeeFaceTranslations repository, but you can also send me contributions over Twitter or Discord DM. A unique feature that I havent really seen with other programs is that it captures eyebrow movement which I thought was pretty neat. This was really helpful. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can configure it in Unity instead, as described in this video. No, and its not just because of the component whitelist. Right now, you have individual control over each piece of fur in every view, which is overkill. She did some nice song covers (I found her through Android Girl) but I cant find her now. First, make sure you are using the button to hide the UI and use a game capture in OBS with Allow transparency ticked. 1 Change "Lip Sync Type" to "Voice Recognition". Females are more varied (bust size, hip size and shoulder size can be changed). VSeeFace both supports sending and receiving motion data (humanoid bone rotations, root offset, blendshape values) using the VMC protocol introduced by Virtual Motion Capture. I also removed all of the dangle behaviors (left the dangle handles in place) and that didn't seem to help either. The virtual camera can be used to use VSeeFace for teleconferences, Discord calls and similar. Enable Spout2 support in the General settings of VSeeFace, enable Spout Capture in Shoosts settings and you will be able to directly capture VSeeFace in Shoost using a Spout Capture layer. The rest of the data will be used to verify the accuracy. Make sure the right puppet track is selected and make sure that the lip sync behavior is record armed in the properties panel(red button). Running the camera at lower resolutions like 640x480 can still be fine, but results will be a bit more jittery and things like eye tracking will be less accurate. You can also change it in the General settings. Luppet is often compared with FaceRig - it is a great tool to power your VTuber ambition. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. You can also try running UninstallAll.bat in VSeeFace_Data\StreamingAssets\UnityCapture as a workaround. This should fix usually the issue. VWorld is different than the other things that are on this list as it is more of an open world sand box. You can make a screenshot by pressing S or a delayed screenshot by pressing shift+S. I finally got mine to work by disarming everything but Lip Sync before I computed. Certain iPhone apps like Waidayo can send perfect sync blendshape information over the VMC protocol, which VSeeFace can receive, allowing you to use iPhone based face tracking. The second way is to use a lower quality tracking model. This requires an especially prepared avatar containing the necessary blendshapes. Instead the original model (usually FBX) has to be exported with the correct options set. I hope you enjoy it. A README file with various important information is included in the SDK, but you can also read it here. OBS has a function to import already set up scenes from StreamLabs, so switching should be rather easy. Lowering the webcam frame rate on the starting screen will only lower CPU usage if it is set below the current tracking rate. If you use Spout2 instead, this should not be necessary. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There are no automatic updates. While a bit inefficient, this shouldn't be a problem, but we had a bug where the lip sync compute process was being impacted by the complexity of the puppet. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS This is usually caused by over-eager anti-virus programs. Of course, it always depends on the specific circumstances. After loading the project in Unity, load the provided scene inside the Scenes folder. You can also start VSeeFace and set the camera to [OpenSeeFace tracking] on the starting screen. If you encounter issues using game captures, you can also try using the new Spout2 capture method, which will also keep menus from appearing on your capture. Changing the position also changes the height of the Leap Motion in VSeeFace, so just pull the Leap Motion positions height slider way down. Note that re-exporting a VRM will not work to for properly normalizing the model. Track face features will apply blendshapes, eye bone and jaw bone rotations according to VSeeFaces tracking. There may be bugs and new versions may change things around. Currently UniVRM 0.89 is supported. But its a really fun thing to play around with and to test your characters out! Thank You!!!!! Instead, where possible, I would recommend using VRM material blendshapes or VSFAvatar animations to manipulate how the current model looks without having to load a new one. Apparently sometimes starting VSeeFace as administrator can help. Much like VWorld this one is pretty limited. Starting with version 1.13.25, such an image can be found in VSeeFace_Data\StreamingAssets. -Dan R. I dont think thats what they were really aiming for when they made it or maybe they were planning on expanding on that later (It seems like they may have stopped working on it from what Ive seen). I hope this was of some help to people who are still lost in what they are looking for! You can use a trial version but its kind of limited compared to the paid version. (LogOut/ If you need any help with anything dont be afraid to ask! OK. Found the problem and we've already fixed this bug in our internal builds. /t5/character-animator-discussions/lip-sync-from-scene-audio-not-working/m-p/9043907#M2476, /t5/character-animator-discussions/lip-sync-from-scene-audio-not-working/m-p/9043908#M2477, /t5/character-animator-discussions/lip-sync-from-scene-audio-not-working/m-p/9043909#M2478, /t5/character-animator-discussions/lip-sync-from-scene-audio-not-working/m-p/9043910#M2479, /t5/character-animator-discussions/lip-sync-from-scene-audio-not-working/m-p/9043911#M2480, /t5/character-animator-discussions/lip-sync-from-scene-audio-not-working/m-p/9043912#M2481, /t5/character-animator-discussions/lip-sync-from-scene-audio-not-working/m-p/9043913#M2482, /t5/character-animator-discussions/lip-sync-from-scene-audio-not-working/m-p/9043914#M2483. I would still recommend using OBS, as that is the main supported software and allows using e.g. It is possible to perform the face tracking on a separate PC. However, in this case, enabling and disabling the checkbox has to be done each time after loading the model. By enabling the Track face features option, you can apply VSeeFaces face tracking to the avatar.